CyberSafe is an educational board game designed to teach young people in grades 3 to 7 how to navigate the dangerous waters of the Internet, including wireless devises such as cell phones, PDAs, and MP3 players.
Major topics covered include Internet predators, internet bullying, scams, viruses, and the practice of pro-social internet behavior.
It also can be used as for students who are less savvy than their peers about the internet and its dangers. The game board represents cyberspace. There are various icons representing, search, spam, chat, cell phones, and others. Players begin at "Log in" and travel around cyberspace answering questions, winning play money for correct answers, and if they are lucky, winning extra money with the On-Line Lottery.
Four decks deal with the range of issues listed in the Learning Objectives. Detective Cards pose mysteries that the players have to solve. True-False Cards pose true or false questions. Decision Cards are multiple choice questions. Agree or Disagree Cards are open ended questions in which a second player gets a chance to agree or disagree with the first player's answer. Both can win play money. The game box also includes tips for parents and age appropriate internet safety pledges, all of which are reproducible.
Players will: 1. Learn the dangers of predators on the web and specific steps they can take to stay safe. 2. Learn how to deal with the epidemic of online bullying, and specific steps they can take as a target of bullying or a bystander. 3. Learn about scams and guidelines on how to avoid them. 4. Learn strategies for avoiding worms, viruses and unwanted age-inappropriate materials. 5. Learn how the dangers and problems of the internet has spread to wireless devices such as PDAs, MP3 players, and cell phones. 6. Learn how to be a good Internet citizen and practice pro-social skills such as courtesy, "Netiquette" and caring when online.
Opened games are NOT returnable